Remy Ripple Resume
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Remy Ripple Resume

Skills
? Adobe Creative Suite
? Clip Studio Paint for Illustration and
Animation
? 2D and 3D Character Design
? JIRA
? Collaborative Communication Skills
? Quality Assurance
? SQL
? Self motivated workflow
Experience
October 2020 - Present
Freelance Artist, Minneapolis, MN - Illustrator and Tailor
? Created illustration work of original characters for use in virtual tabletop tokens, profile
icons, or for other client’s personal use.
? Designed fully original sewing patterns based on existing properties or original 2D designs
that were used to make fully hand-made plushies/stuffed animals.
? Provided adjustments to existing clothing to fit the client’s measurements more closely.
March 2019 - October 2020
Lifetouch, Eden Prairie, MN - Manual QA Tester and Analyst
? Provided quality assurance testing on first party yearbook making software to integrate
with newly introduced Shutterfly printing systems.
? Wrote documentation on the entire Lifetouch yearbook printing process, following student
and yearbook data as it moves through and is utilized by separate Lifetouch software and
systems.
? Led meetings to convey testing progress to project leads and company higher ups, including
projected testing time, testing blockers, and required testing materials.
July 2017 - March 2019
Activision, Eden Prairie, MN - QA Tester
? Provided quality assurance testing on main Call of Duty titles, testing pre-release video
games and verifying functionality, data content, performance, 1st Party (Sony, Microsoft,
Nintendo) compliance, usability/playability, and hardware/software compatibility.
? Provided on-boarding and training for new hires to get accustomed to console software and
testing recording software.
? Led small teams to achieve daily testing goals involving focused requests from higher ups or
directly from developers.

Education
September 2013 - July 2017
Minneapolis College of Art and Design, Minneapolis, MN - Bachelor of Fine Arts
Majored in “Web and Multimedia Environments” using video games and comics as a means to
explore narrative game design and user interaction with digital media and print media.