3D Artist
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3D Artist

•3D artist with experience taking 3D assets from concept to implementation into various
game engines
•Extensive experience working in teams and communicating both locally and remotely
•Well versed in current best practices with respect to 3D assets and implementation


Work Experience
3D Artist
Ferris State University
September 2019 - June 2020
• Worked with a team to create a virtual classroom for the Music Industry Management program
• Modeled and textured 3D assets for use in VR using the Unity engine
• Collected reference for use by other team members and assisted in organizing the team’s task sheet


Education
Ferris State University
Bachelor of Applied Science in Digital Animation and Game Design
Big Rapids, MI
Graduated: Dec 2019


Digital Animation and Game Design - Capstone
VR Cooking Game
• Worked remotely with a team to create a fully functioning VR game in Unity
• Created and textured assets designed for use in a VR environment
• Held weekly scrum meetings and performed regular critique sessions
• Organized assets libraries
• Performed user testing to improve the final product

Skills
• 3D Modeling - 3Ds Max, Maya, Blender, ZBrush - 5 Years
• Rigging - Maya, 3Ds Max, Blender - 3 Years
• Texturing - Substance Painter, Photoshop, Illustrator - 4 Years
• Engine implementation - Unity, Unreal - 3 Years