Sebastian Smith Resume
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Sebastian Smith Resume

Contact
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Professional Summary
3D artist with specialization in organic forms such as creatures and characters. Well rounded skill set in neighboring fields such as 2D art, 3D animation, Rigging, Materials and Material baking, and project and team management. Seeking to continue to grow and refine 3D skills in the entertainment industry.

Skills
- 3D Modeling
- 3D Texturing
- UV & UDIM Unwrapping
- Retopology
- Creature Design
- Character Design
- 3D character Rigging
- 3D Character Animation
- 2D Drawing
- Graphic Design
- Project Management
- Team Coordination

Known Software
- Zbrush
- Blender
- Substance Painter
- Adobe Suite
- Unreal Engine 4
- Unity
- 3D Studio Max
- Autodesk Maya
- 3Dcoat
- Vray
- Trello
- Gitkraken

Education
Ferris State University 2018-present
1201 State St, Big Rapids Michigan
Bachelor of Applied Science
Digital Animation and Game Design
Relevant Coursework: Multimedia Design, Advanced Character, Digital Media Productions, Animation tools and Techniques

Work History
Ferris State University: 3D Artist
January 2021-Present
- Collaborated with other 3D artists in the Modular Asset
Team for the Grand Rapids VR Project hosted by Ferris� DAGD department.
- Researched and documented the environment and scale of the Grand Rapids area, and application of 3D animated characters into the Unreal Engine 4.
- Revised and documented existing 3D Assets.

Historia: Journey from Dawn: Volunteer 3D Artist
January 2021- April 2021
- Created 3D assets of a select number of playable and non-playable characters for the game Historia: Journey from Dawn in the Unreal Engine 4.
- Collaborated with researchers and concept artists to design and model scientifically accurate representations of select characters in Zbrush and Blender.
- Identified and corrected issues in existing assets.
- Optimized assets from self and other artists to ensure quality in game engine.
- Consulted peers and superiors to ensure quality of assets and proper task management.

Freelance: 2D Artist
April 2020-Present
- Created production workflow for art pieces.
- Deliberated terms and conditions for consumers.
- Collaborated with individual Consumers.
- Created 2D hand drawn artworks based on reference material provided by consumers. Artworks varied from sketches to fully colored and shaded pieces.