Resume
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Resume

Joshua James LeBow
Orange County, CA, United States

EXPERIENCE
05/2020 � 09/2020
SUMMERSAT

Software Development Intern
Irvine, CA
Implemented, maintained, and tested a polling system to serve up questionnaires and quizzes to online users.
Used Tomcat and MySQL to test locally then deploy to AWS.

Used Eclipse to develop Java/MySQL application.

Created JSP pages to display questions and answers to users.

Created an automated SMS text system to send notification to users when thresholds are reached.



05/2019 � 08/2019
SATSCHOLARS

Software Development Intern
Set up a robust scantron system to grade students� SAT scores.

Developed program to download results from QuickKeyApp using the service�s API.
Created Excel macros to extract, translate, and load students� score into summary reports.

Used MS Word mail merged feature to generate individual student�s scores into HTML report files.
Imported students� test results from MS Excel into MS SQL Server database.

Irvine, CA
Run complex reports from MS SQL Server to help teachers analyze students� area of weaknesses on their SAT
subjects.



EDUCATION
2017 � 2020

UNIVERSITY OF CALIFORNIA, IRVINE

Video Game Development Club
Participated in four completed game projects that were published to itch.io.


B.S. Computer Science
Mentored club members on technical skills by participating in weekly programming workshops that
strengthened knowledge in the Unity editor and C#.


2015 � 2017



TECHNICAL
SKILLS
SAN DIEGO MIRAMAR COLLEGE




Programming Languages: Python, Java, JavaScript, node.js, react.js, Linux, HTML, CSS, C, C++, C#,
Assembly

Databases: MySql, MS SQL Server
Tools: Eclipse, Microsoft Visual Studio, MS Office, DBeaver, Unity, Git, GitHub, Linux, Sublime, Audacity



DIGITAL GAME
PROJECTS

Project G | Lead Programmer & Designer Sept 2019 � Present
Designed innovative mechanics that encourage interesting gameplay.

Led and organized a team of developers by separating tasks, setting deadlines, and regulating workflow.
Implemented a deck building system allowing the player to add or remove cards to a randomized list.

Created a complex player controller that allows for Dynamic button assignment and fluid mobility options.

Effigy | Lead Programmer Apr 2019 - Jun 2019
Designed and implemented procedural generation of traps within a three-dimensional maze using a randomized
algorithm that allows the designer to edit random spawn rates in the X and Y axis.

Compiled all sound files and edited audio, adjusting values such as pitch, volume, and length to increase quality.
Developed audio triggers to determine when and how sounds would appear during gameplay using QA testing
to gauge reactions from players.

Kisetsu no Koi | Programmer Jan 2019 - Feb 2019
Devised coroutines to allow for gradual changes in audio and visuals between scenes.

Developed a dynamic dialogue system that parsed information from an excel spreadsheet and displayed the
appropriate text to the player.

From Within, Michael Light | Programmer Oct 2018
Developed a UI/UX system using the unity editor for visuals and C# code for functionality.
Built the final product using iterative development strategies.