Jen Hoang
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Jen Hoang

The University of California, Berkeley
Expected May 2022
B.A. in Computer Science
GPA 3.52


Relevant Coursework:
Computer Graphics & Imaging, Advanced Digital Animation (in progress), Operating Systems and System Programming (in progress), Structure and Interpretation of Computer Programs, Data Structures, Designing Information Devices & Systems, MachineStructures, Discrete Math & Probability, Efficient Algorithms & Intractable Problems


Professional Experience:

Graphics Software Intern
syGlass: VR for Scientific Microscopy
- Independently designed the interface and built functionality for a Transfer Function that dynamically creates custom textures
- Created a physics-based particle simulation for a user-interactive VR confetti gun
- Implemented GPU downsampling to improve the speed and efficiency of 3D project creation
- Wrote Python scripts to generate licenses/license keys and to fetch data from AWS S3 Storage Buckets

Software Project Lead, Software Developer
Blueprint: Tech for Social Good
- Lead a team of developers to build a PWA that facilitates the operation of mini solar-grid systems in remote Myanmar communities
- Defined new processes and tools best suited for the needs of our project through research, outreach, and collaboration
- Developed a mobile app that aids refugees with job attainment and integration into the coffee industry (see 1951 Coffee under Projects)

3D Modeling and Animation Project Manager
UC Berkeley Undergraduate Graphics Group
- Create 3D animated shorts through extensive use of design software (Autodesk Maya, Houdini, After Effects, Substance Painter)
- Construct semester-long work timelines, delegate tasks, coordinate meetings, and write stories
- Teach students how to navigate the 3D animation pipeline by sculpting, shading/texturing, rigging, and animating 3D models