Tony Son's Experience and Specialties
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Tony Son's Experience and Specialties

Aspiring worker, with multiple technical skills, who is eager to gain new experience and challenge new problems.

Technical Skills
• Implementing assets into Unity Game Engine and Unreal Game Engine
• Using and manipulating terrain tools for designing a world with Unity Game Engine and
Unreal Game Engine.
• Scripting UI function for in-game pause and options menu with Unity Game Engine C#
API.
• Creating in-game UX function, background, art assets for Unity Game Engine and Unreal
Game Engine.
• Using graphic editor tools to create media user interface to support various projects
from marketing to game development projects.
Scripting Skills
• Unity Game Engine C# API, Unreal Game Engine Blueprint Visual Scripting
Game Engine Software
• Unity Game Engine Editor, Unreal Game Engine Editor

Graphics Editor Software
• Adobe Photoshop, Adobe inDesign, Adobe Illustrator

Professional Experience
GMU Office of Computer Game Design, Fairfax, VA Feb 2012 - June 2013
Game Designer and Programmer
Worked on mobile educational game “Influenced”, a mobile educational game for the Virginia
Office of the Attorney General's sponsored gang-awareness educational game.
• Identifying and problem-solving existing game bugs and glitches using Unity C# API.

• Assisted in scripting core-gameplay mechanic, including: touch control, in-game AI
behavior, in-game events, in-game day/night system, and UI for options and title menu,
as well as cutscenes and special events in the game.
• Working closely with Lead Designer and Lead Artist to achieve mobile game functionality
with a touch control for mobile devices.
• Helped visualize game aspects by working closely with the main game design and art
director by creating an isometric game world with 2D art sprites.

Personal Projects Experience
• Leader designer and developer of “Space Odyssey”, an educational game for young kids
about describing each solar system planets as you control the spaceship, created by
myself.
• Lead designer and developer of “Insanity”, a 3D side-scroller, psychological-horror
game. Designed and coded core gameplay, puzzles, character control, and cutscenes.

Experience
Mindframe Education, Ashburn, VA June 2015 - Present
Lead Game Design Instructor
• Teach students (7-18) programming and game design terminology.
• Teach students how to create games using array of different game engines.
• Interviewing new candidates about qualifications and personality toward students.
• Devising curriculum and lesson plans for classes.
• Creating playable game tech demo for a lesson plan.

C3 Cyber Club, Fairfax, VA Sep 2015 - Dec 2016
Mobile Programming and Game Design Instructor
• Teach young students (6-14) working with Unreal Engine and LUA.

Freelancer, Reston, VA Dec 2016 - June 2019
Game Design Freelancer & personal project
• Created personal projects arranging from 2D mobile games to 3D first person VR
projects and worked as a freelancer game UI designer for game developers on online
sites, including Reddit and Gamasutra.

Achievements
Certificate of Appreciation May 2012
• Received the certificate from the Virginia Office of the Attorney General for advancing
public safety through creativity, dedication, and excellence in the development of
Influenced, a mobile educational game teaching children the dangers of gang activity.

Washington Post Headline May 2012
• Our team and the game we developed “Influenced”, was featured in Washington Post
news article.

Education
Northern Virginia Community College, Annandale, VA 2008 – 2010
George Mason University, Fairfax, VA 2010 – 2016

Professional References
Joshua Towns
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Maxwell Leach
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Benjamin Pareira
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Eric Velosky
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Nicholas Baek
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