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AVI J. ROSENBLUM
6131 NW 122 TERR, Coral Springs Florida, 33076
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Design Intern at Vicarious Visions Summer 2018
• Worked on Black Armory DLC for Destiny 2 as an encounter and technical designer
• Created the saboteur encounters and developed prefabs to duplicate the encounters
• Developed and iterated on the Black Armory Shield using Grognok, Bonobo, Max and Maya
• Check out my Destiny 2 contribution here: ------------/Destiny
Worked with:
VFX Artists - to create the look of the shield
3D Modelers - to create the probes
Animators - to create paths and movements for the probes
Engineers - to get the shields working in networked situations
Designers - to refine the variations and balance of the shields
Encounter designers - to implement the shields into their encounters

University of Central Florida, Burnett Honors College (Cum Laude graduate, GPA: 3.83)
BS in Computer Science with Honors
Programming Languages
From making games: C++, C#, Javascript
From classes: C, Java, PhP, HTML, CSS

Game Related Education
Computer Graphics, AI for Game Programming, Artificial Intelligence, Linear Algebra

Education from making Orbits (Now on Steam) 2014 - 2017
Unity 5.0 - Game engine used for creation of the game (~ 1000 hours)
UI Design - Escape Menu, Options Menu, Main Menu etc. (~ 20 hours)
3D Modeling - Created 15 enemies and 20 bosses in blender (~ 50 hours)
3D Animation - Rigged and Animated a 3D humanoid (with 3 legs) model (~ 20 hours)
Enemy Design - Designed 15 enemies and 10 different weapons for them to use (~ 150 hours)
Level & Boss Design - Created 100 unique levels and 20 unique bosses (~ 800 hours)
AI Design - Designed AI for enemies and an intelligent boss that mimics the player (~ 20 hours)
Sound Effects - Created sound effects with Audacity and with the help of a colleague (~ 40 hours)
Check out Orbits here: ------------/app/719350/Orbits/

Other Games Created
Druid - Protect nature as a magical treant - being made in Unreal, and has the basic abilities prototyped
Immunizer - Protect the body as a white blood cell - made for AI for Game Programming with Unity
Tournament - Bet on the number of drones to survive a random obstacle course - made for a professor for an interactive book he’s writing
Unstoppable Force - Run away from Cthulhu while dodging traps and skulls - made in a game jam