Morgan Rain Resume
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Morgan Rain Resume

Summary
Long-time student with experience in Virtual Reality development and game design. Passionate about the psychology of games and how narrative affects an experience. Capable programmer with knowledge of full-stack JavaScript development on GitHub, design and development of mobile applications, and C# scripting in Unity.
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Skills
? HTML/CSS
? Tensor Flow
? C#, Python
? Video Editing and Production
? Script Writing and Storyboarding
? Graphic and User Interface Design
? Game Development and Mechanics
? Full-stack JavaScript Development
? Virtual Reality Development
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Education
Berkeley City College, Code Berkeley, Multimedia Arts Department 2015 - present
17 total semesters a full-time student, 3.8 GPA
Experience with 5 programming languages including C# and Python
1 year of full stack JavaScript development

Grossmont College 2009 - 2014
A.A. in Arts and Humanities
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Projects
Cave Walk 12.2019
3D Animation and Modeling in Maya, Unity and After Effects
Short animated film animated in Maya. Environment created in Unity. Lighting and shot composition completed in Unity and After Effects. Objects modeled and textured in Maya.

Rising Star 06.2018
VR World Creation, Story Telling, User Experience
A virtual reality world in Unity which leads users through a narrative experience. Users navigate through 12 separate environments via a unique controller mechanic and unconventional interaction styles. Experience with animation, triggers, particle systems, lighting, instantiation, prefab management and scripting in C#.

URL Shortener 05.2018
Full Stack JavaScript Development
Through GitHub and pair-programming, contributed to the development of a browser-based URL Shortener. Created a full-stack application with Node.js, MongoDB, Mongoose and Express.js, deployed via Heroku. Utilized RESTful server/client interaction. Creates a mongoose database of random or user-generated URL pairings that can be later accessed by the user.

Comrades and Cutthroats 04.2018
Game Mechanics Designer, Graphic Designer and Playtesting
Designed a functional board game along with three collaborators. Personally prototyped over 150 cards for three unique play styles. Conceptualized gameplay in which social uprisings were framed by diplomatic land acquisition mechanics. Play testing lead to breakthroughs in the basics of player balance and rewards.

All In 11.2017
Graphic and UX Designer, Consensus Reaching Application for Mobile
Along with 4 other designers, prototyped a mobile app which would be used to organize meetings. Interviewed groups of consumers who would benefit from the app in divergent ways. Presented to a group for review and feedback. Honed in on intended user base of app, streamlined features, and personally prototyped the final app layout.

D3 Data Visualization 11.2017
Personal Project - Interactive Graphical Visualization
An interactive graph made in D3.js which accesses a CSV file to display the GDP values of different industries over a series of years.