Joseph Jiang
Joseph Jiang

JOSEPH JIANG
------------  Mckinney, TX
------------  ------------/in/joseph-jiang-656865161
EDUCATION
Bachelor of Computer Science, University of Texas at Austin Expected in 05/2022
Relevant Coursework: Data Structures, Algorithms, Intro to Data Science, Operating Systems, Multi core Operating Systems, Object Oriented Programming, Computer Architecture, Discrete Math, Matrices
GPA: 3.54
SKILLS
Programming Languages Python, Java, C++, C, JavaScript, SQL, XML, HTML, X86
Tools Used Github, Docker, JIRA, Postman, Jupyter Notebook, Pandas
EXPERIENCE
Software Engineer Intern Jun 2020 - Aug 2020
TriNet Austin, TX
� Workforce Analytics Intern at TriNet, worked on switching API Gateway implementation from Netflix Zuul to
Spring Cloud Gateway
� Reduced time between notifications from 2 minutes to instantaneous, eliminated polling for notifications by
integrating Spring Cloud Gateway and websockets into notifications service
� Implemented dynamic security protocol in back end using JSON web tokens and MongoDB, built a client app
using JSON, STOMP, Angular, and SockJS in order to integrate and test push notifications
Full Stack Software Engineer Intern Jun 2019 - Aug 2019
ARGO Data Dallas, TX
� Established feature that automatically mapped user data to necessary financial forms, which were varied for
over 300 forms for personal and business use in Agile development team
� Led effort to refactor old database table and XML data generation to improve customer ease of use and scalability,
which ultimately reduced time to market by a factor of weeks on new products using these improvements.
� Responsible for end to end implementation of customer information mapping in SQL and HTML, and web
application improvement in JavaScript and HTML.
PROJECTS
Chat App Created a chat app with Angular and SockJS that could chat and push notifications to users.
Random Writer Wrote a random writer in Python that used Markov chains to create streams of texts in the style
of a particular author
Brick Breaker Based on the classic 1999 game, implemented collision detection, score tracking, ball physics, and
level system with difficulty adjustment
PintOS Expanded on a toy OS framework to include multi-threading, argument passing on the stack, system calls,
virtual memory, and multi-level indexed file system
Huffman Compression Implemented Huffman�s Compression Algorithm on large data files, calculated input symbol
distribution, then dynamically built binary tree for compression