Huy Ngo Resume
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Huy Ngo Resume

Huy Ngo

3D Generalist

Summary

Graduate student at Virginia Tech pursuing an MFA with a passion for merging

art and technology. Experienced with 3D modeling, animation, 3D scanning, retopology, VR
application development and motion capture. Focused on 3D character modeling, creating high quality
game ready 3D assets and 3D artifact restoration.

Address

15 Jayne Lee Dr, Hampton, Virginia

Phone

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E-Mail

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Website

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LinkedIn

------------/in/huy-ngo-07bba111b/

Skills

Hard surface and organic 3D modeling

Retopology

Texturing

UV Mapping

Rendering

3D Scanning

Graduate Research Assistant

Institute for Creativity, Arts and Technology at Virginia Tech

• Led the 3D art team on an educational World War I VR experience that was shown to 60,000 museum
goers at the ACCelerate festival at the Smithsonian Museum of American History.

• Cut down render time for facial motion capture data by integrating motion capture with real time
rendering pipeline.

• Advanced the research in various tech fields such as motion capture,

Virtual Reality, Augmented Reality.

Lead 3D Artist

Shandong University/Virginia Tech

• Led the 3D art team on an NSF funded project in the creation of an anatomically accurate noseleaf
bat.

• Increased simulation performances by optimizing the 3D bat model through retopologizing.

• Accurately simulated flight using motion capture and scanned data.

Lead 3D Artist

Facebook/Virginia Tech

• Optimize VR performance by developing an efficient 3D work pipeline

for scanned objects.

• Led the 3D art team on the retopology, texture and optimization process of 3D scanned objects.

• Delivered incredible accuracy and realism in real time rendering with Unity engine as well as
previs renders with Renderman and Maya.

Exhibit and Graphic Designer

Virginia Air &Space Center

• Created posters, banners, promotional materials for events that at- tracted over 2000 visitors
such as Math Alive sponsored by Raytheon

• Improved the museum goers’ experience by incorporating interactive elements such as VR and AR
apps developed in Unity.

• Improved, upgraded and maintained existing exhibits through VR and AR implementations that make
them more responsive and intuitive for the museum goers.

Lead 3D Artist

Maya Zbrush

Substance Painter Unity 5

Unreal 4

Qualisys Reality Capture Renderman Photoscan

2015-08

Institute for Creativity, Arts and Technology at VirginiaTech

• Created a real life accurate 3D model of the Moss Art Center at Virgin- ia Tech as part of a
500,000$ NSF funded research project.

• Allow users to be fully immersed in the project through high level of accuracy and meticulous
details built in Unity

Education

Virginia Tech, Creative Technologies, M.F.A
Virginia Tech, Creative Technologies, B.F.A