Huy Ngo Resume
Huy Ngo
3D Generalist
Summary
Graduate student at Virginia Tech pursuing an MFA with a passion for merging
art and technology. Experienced with 3D modeling, animation, 3D scanning, retopology, VR
application development and motion capture. Focused on 3D character modeling, creating high quality
game ready 3D assets and 3D artifact restoration.
Address
15 Jayne Lee Dr, Hampton, Virginia
Phone
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E-Mail
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Website
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LinkedIn
------------/in/huy-ngo-07bba111b/
Skills
Hard surface and organic 3D modeling
Retopology
Texturing
UV Mapping
Rendering
3D Scanning
Graduate Research Assistant
Institute for Creativity, Arts and Technology at Virginia Tech
• Led the 3D art team on an educational World War I VR experience that was shown to 60,000 museum
goers at the ACCelerate festival at the Smithsonian Museum of American History.
• Cut down render time for facial motion capture data by integrating motion capture with real time
rendering pipeline.
• Advanced the research in various tech fields such as motion capture,
Virtual Reality, Augmented Reality.
Lead 3D Artist
Shandong University/Virginia Tech
• Led the 3D art team on an NSF funded project in the creation of an anatomically accurate noseleaf
bat.
• Increased simulation performances by optimizing the 3D bat model through retopologizing.
• Accurately simulated flight using motion capture and scanned data.
Lead 3D Artist
Facebook/Virginia Tech
• Optimize VR performance by developing an efficient 3D work pipeline
for scanned objects.
• Led the 3D art team on the retopology, texture and optimization process of 3D scanned objects.
• Delivered incredible accuracy and realism in real time rendering with Unity engine as well as
previs renders with Renderman and Maya.
Exhibit and Graphic Designer
Virginia Air &Space Center
• Created posters, banners, promotional materials for events that at- tracted over 2000 visitors
such as Math Alive sponsored by Raytheon
• Improved the museum goers’ experience by incorporating interactive elements such as VR and AR
apps developed in Unity.
• Improved, upgraded and maintained existing exhibits through VR and AR implementations that make
them more responsive and intuitive for the museum goers.
Lead 3D Artist
Maya Zbrush
Substance Painter Unity 5
Unreal 4
Qualisys Reality Capture Renderman Photoscan
2015-08
Institute for Creativity, Arts and Technology at VirginiaTech
• Created a real life accurate 3D model of the Moss Art Center at Virgin- ia Tech as part of a
500,000$ NSF funded research project.
• Allow users to be fully immersed in the project through high level of accuracy and meticulous
details built in Unity
Education
Virginia Tech, Creative Technologies, M.F.A
Virginia Tech, Creative Technologies, B.F.A
Huy Ngo
3D Generalist
Summary
Graduate student at Virginia Tech pursuing an MFA with a passion for merging
art and technology. Experienced with 3D modeling, animation, 3D scanning, retopology, VR
application development and motion capture. Focused on 3D character modeling, creating high quality
game ready 3D assets and 3D artifact restoration.
Address
15 Jayne Lee Dr, Hampton, Virginia
Phone
------------
------------
Website
------------/
------------/in/huy-ngo-07bba111b/
Skills
Hard surface and organic 3D modeling
Retopology
Texturing
UV Mapping
Rendering
3D Scanning
Graduate Research Assistant
Institute for Creativity, Arts and Technology at Virginia Tech
• Led the 3D art team on an educational World War I VR experience that was shown to 60,000 museum
goers at the ACCelerate festival at the Smithsonian Museum of American History.
• Cut down render time for facial motion capture data by integrating motion capture with real time
rendering pipeline.
• Advanced the research in various tech fields such as motion capture,
Virtual Reality, Augmented Reality.
Lead 3D Artist
Shandong University/Virginia Tech
• Led the 3D art team on an NSF funded project in the creation of an anatomically accurate noseleaf
bat.
• Increased simulation performances by optimizing the 3D bat model through retopologizing.
• Accurately simulated flight using motion capture and scanned data.
Lead 3D Artist
Facebook/Virginia Tech
• Optimize VR performance by developing an efficient 3D work pipeline
for scanned objects.
• Led the 3D art team on the retopology, texture and optimization process of 3D scanned objects.
• Delivered incredible accuracy and realism in real time rendering with Unity engine as well as
previs renders with Renderman and Maya.
Exhibit and Graphic Designer
Virginia Air &Space Center
• Created posters, banners, promotional materials for events that at- tracted over 2000 visitors
such as Math Alive sponsored by Raytheon
• Improved the museum goers’ experience by incorporating interactive elements such as VR and AR
apps developed in Unity.
• Improved, upgraded and maintained existing exhibits through VR and AR implementations that make
them more responsive and intuitive for the museum goers.
Lead 3D Artist
Maya Zbrush
Substance Painter Unity 5
Unreal 4
Qualisys Reality Capture Renderman Photoscan
2015-08
Institute for Creativity, Arts and Technology at VirginiaTech
• Created a real life accurate 3D model of the Moss Art Center at Virgin- ia Tech as part of a
500,000$ NSF funded research project.
• Allow users to be fully immersed in the project through high level of accuracy and meticulous
details built in Unity
Education
Virginia Tech, Creative Technologies, M.F.A
Virginia Tech, Creative Technologies, B.F.A