Alex Sine
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Location: New York, NY, USA
School: School of Visual Arts
Field of Study: Computer Art, Computer Animation, and Visual Effects

Alex Sine

EXPERIENCE

Natural Synthetics, Remote— 3D Generalist
April 2019
● Modeled and textured low-poly 3D accessories for use in mobile AR
● Imported assets, created materials, and created prefabs in Unity 3D
● Created 2D Concept Art through illustration and photo manipulation

Svrf Inc., New York, NY— 3D Artist
JULY 2019 - MARCH 2020
● Developed a library of 3D objects and experiences that reached millions
of people worldwide
● Modeled and optimized hundreds of low-poly 3D objects from photo
reference for use in Svrf’s AR app and public API
● Sculpted high-poly 3D objects for use in baking textures
● Rigged and animated 3D objects
● Created photorealistic and stylized PBR textures
● Created original vector illustrations
● Created 2D animation and video edits in After E????ects
● Painted textures and edited images in Photoshop

Nick Jr, New York, NY— Animator
JUNE 2019
● Created character animation to sync with music
● Animated lip sync to match voice recording
● Received daily critique and modified animation accordingly
● Worked on project with tight deadline and completed on time


EDUCATION

School of Visual Arts, New York, NY — BFA Computer Art
SEPTEMBER 2015 - MAY 2019


FILM WORK

Clover and the Dragon (2019)
Director, Animation, Modeling, Texturing, Rigging
Papito (2019) — Winner of Outstanding Achievement Award
Facial Rigging
Fight #??? (2019) — Chair’s Selection
Character Modeling
The Dreamcatcher (2018) — Winner of Outstanding Achievement Award
Animation


SKILLS

3D Modeling
Sculpting
Texturing
Animation
UV Unwrapping
Retopology
Blendshape Creation
Rigging
Lighting


SOFTWARE

Autodesk Maya
Substance Painter
Zbrush
Blender
Adobe Photoshop
Adobe Illustrator
Adobe After Effects
Duik Bassel
Substance Designer
Unity 3D
Playmaker

3D Artist, Blender, Maya, 3D, 3d art, 3d animation, 3d modeling, animation, animator