Erik Reyes Information
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Location: Houston, TX, USA
School: Art Institute of Houston
Major: Game Art and Design

Erik Reyes Information


Self-motivated graphic designer with UI/UX experience seeking a new position in a dynamic, growth-oriented company that is passionate about creating powerful and aesthetic displays and graphics in a positive work environment. Experience in graphic design, indirect marketing and user experience. Strong attention to detail and a dedication to technical and creative improvement. Past achievements include advertisement, development in PC gaming and virtual reality UI/UX. Accountable, enthusiastic and creative with exceptional flexibility and resourcefulness.

• Personal Website/Demo Reels (Website)
 Website showcases work involving Graphic Design, 3D Modeling, Video/Photo manipulation
 Programs Used: Modo, Photoshop, Substance Painter 2.0, Marmoset Toolbag, Adobe Premier/After Effects


• Developing in Unreal 4
• 3D Modeling/Rendering skills in MODO/3DS Max
• Graphic designing with Photoshop/Illustrator
• Video enhancing with Premier/After Effects
• Developing content for virtual reality
• Debugging C++ script
• Perspective drawing and storyboarding
• Superb interdepartmental communication
• Process improvement
• Time management

• Virtual 360i March 2017 - Present
Design Production Team Manager | Katy, Texas
 Design VR tour UI/UX for Oculus/Cardboard/mobile/desktop for immersive user experience
 Construct VR tours of residences, businesses or hospitality facilities on a weekly basis
 Capture VR-compatible panoramas of client’s businesses with Google certification
 Optimize production workflow to release the beta VR tour to the client within 14 days

• The Path That Follows (Game Trailer) January 2016 – March 2017
Hard Surface 3D Modeler & Score Composer | Houston, Texas
 Delivered high quality 75+ hi/low polygon models with ZBrush and MODO for Unreal Engine 4 importing
 Textured detailed environment assets
 Composed 3 music scores for the game and trailer in FL Studio 12
 Captured HD game footage for multimedia presentations
 Designed story experience from storyboard through to alpha
 Assisted debugging in C++ script/UR4 node system

• eCubed – Educational Execution and Evaluation August 2017 – Present
Content Remediation Team Manager & 3D Assets Designer | Houston, Texas
3D Asset Creator and Animator
 3D model hard surface assets for augmented reality demonstrations and video games
 Building simulated environments to improve trainee performance by teaching plant safety procedures
 Manage a team of developers to remediate content of existing E-learning courses in Captivate 8

• Freelance Experience January 2017 – May 2017
3D Artist/Graphic Designer | Houston, Texas
 Created event panel posters with paper/print guidelines for realtor advertisements using Photoshop
 3D modeled company products in development to enhance visual appeal
 Rendered products for commercial use using HDRI techniques

• Art Institute of Houston, Houston, TX
Bachelor of Art in Game, Art, and Design August 2014 - March 2017
Cumulative GPR: 3.85
 Programming Languages (Java, C++, Python)
 Game Design Courses (Unreal 4, Construct 2, Unity)
 3D Modeling/Texturing/Animation (3DS Max, Maya, Modo, ZBrush, Substance Painter)

graphic design UI UX Game developer